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Kickstarter ai war 2
Kickstarter ai war 2








Right then Pavlov’s House became my favorite game, and it has remained there ever since. I just couldn’t grasp how anybody could come up with such a superb game design. I was in charge of the defense of Pavlov’s House.Īfter about 5-10 minutes of playing, I was sitting there stunned. Finally, we got around to Pavlov’s House and played the 3-player variant. Jay and Juan were coming to the end of Caesar: Rome vs Gaul and I was happy sipping whisky and chatting. I asked my friends if anyone had a copy and Jay replied in the affirmative, so one evening Jay, Juan De Villanueva (designer of the COIN game A Fading Star) met up to play. I couldn’t find much on Trevor Benjamin, but David Thompson was all over social media and it was in fact an interview you guys did with him that led to me his design Pavlov’s House. The game was amazing, especially the Initiative rules and I looked for more information on the designers. At the time it had about 5,000,000 Five Star Reviews and I had heard numerous reports that Taylor Swift was furious that her latest album was being outsold by a wargame, so it was an easy choice*. Given my interest in the Normandy campaign and MTG, Undaunted: Normandy from Osprey Games immediately caught my eye. After playing a few games with Jay, I was looking to get myself a game and started searching on Amazon. I was a big miniature wargamer in the past, especially the Western Front in 1944, and had been playing Magic The Gathering a lot online. Various things changed job wise because of Covid as both teaching and weddings are ‘in person’ jobs, and I ended up meeting a good friend, Jay, who reintroduced me to wargaming. I firmly decided that if this is how things end, then so be it. In the early days, nobody knew how serious it would be, and there were a lot of people very afraid. One thing that I will say now that will make sense later is that I made a very conscious decision not to live in fear. Vince: The critical point for me occurred during Covid.

kickstarter ai war 2

Grant: What motivated you to break into game design? What have you enjoyed most about the experience thus far? The rest of the time I am now moving into game design! I am also a wedding conductor, keeping me busy on weekends. I also enjoy cycling, hiking and the onsen (hot spring) culture in Japan. I teach English a couple of evenings a week, mostly to students who are looking to study abroad. Yoroshiku onegai itashimasu!! I am deeply interested in the connection between Japanese martial arts and Zen, and how a martial art can become a form of dynamic meditation. Vince: I live in Fukuoka, Japan and have been here for over 25 years.

kickstarter ai war 2

What are your hobbies? What’s your day job? Grant: First off Vince please tell us a little about yourself.

kickstarter ai war 2

Lee, you can check out the design on the Kickstarter campaign page at the following link: If you are interested in Field Commander: Robert E. He was and I am pleased to bring the following to our readers. So my interest was immediately sparked and I reached out to Vince ahead of the Kickstarter launch to see if he would be interested in an interview.

kickstarter ai war 2

#Kickstarter ai war 2 series

I have played several of the games in the series including Field Commander: Alexander and Field Commander: Rommel and enjoyed them both. Through these online communications, I became aware of Vince’s first design called Field Commander: Robert E. Both he and I share an affinity for the designs of David Thompson and especially for the Valiant Defense Series. I have had various communications on social media with Vince Cooper over the past few years as he has embarked on a design odyssey for a few different wargames.








Kickstarter ai war 2